Supply
Every coin launched on Dollhouse has a fixed supply of 1,000,000,000, created once at launch, and that supply is final. 100% of that supply goes into the coin’s locked pool as its sell curve, the price path buyers climb as they buy. Every coin reaches its holders through that pool. Every coin’s supply goes into its pool in four price bands, holding 20%, 25%, 35% and 20% of the supply, each band priced higher than the last. The first band prices the coin at one thousandth of its parent’s value and the top band runs past 100 times it, so early buyers get the lowest prices and later buyers pay more as each band sells out. The shape is the same for every coin, so nobody can tune their own curve. The few token units the math cannot place are burned. $DOLL is launched in its own market outside Dollhouse; see $DOLL. The team holds 3% of $DOLL, 30,000,000 tokens, bought in the launch transaction. They are locked in public vesting contracts that release them evenly over one year from launch, with no cliff. The vesting contracts and addresses are published on this page.Fees
Buys and sells pay the same 1%, and the 1% stays the same however deep the coin sits in the chain.
The 1% fee is divided into shares by fixed numbers in the contract:
On the trades of candidate coins, during an active round, the 40% creator share is split in half. 20% of the fee goes to the candidate’s creator, and 20% goes to the creator of the head coin which the round is priced in. After the round ends, the whole 40% creator share goes to the coin’s own creator.
The bond
Entering a round takes a bond, a refundable deposit in $DOLL: approve $DOLL, then register. The bond is the same flat amount at every chain depth, set at deployment from $DOLL’s price to roughly $20. Each round fixes its bond when it opens, and every refund or forfeit uses the amount actually posted. The winner gets the whole bond back, and every losing candidate’s bond is added to the locked $DOLL buy liquidity in link one’s pool.What the developer and steward can do
The developer can
The developer can
- Claim their 20% developer share, in $DOLL, to an address they choose.
- Transfer the developer fee address on a public 7-day delay. The unclaimed balance moves with the role.
Set in the contracts
Set in the contracts
- Liquidity, the money and coins in a pool, stays in its pool for good. The contracts can only add to it, never remove.
- The fee, the shares, the curve, the round timings and the bond are immutably fixed.
- Round winners are decided by scoring alone, and every link is immutable once written.
- Trading runs on the contracts alone: every address can trade, every balance moves freely, and every coin’s supply is fixed at launch.
- Every coin’s whole supply goes into its pool, for buyers.